CineGraphics is a software development company specializing in plugins and utilities for Newtek's LightWave 3D animation package. The company, located in San Diego, California was founded with the mission of bringing high-end tools, utilities and enhancements to LightWave users.
In 1994, CineGraphics released the first commercially available set of tools (macros) for LightWave, PowerMacros. The package contained over 15 macros that performed such functions as making simple pie charts, creating individual swarming motions for hundreds of objects, shattering, and realistically blowing up objects.
With the migration of LightWave from the Amiga platform to an Intel based PC, CineGraphics followed with the release of PowerPlugins, the PC port of its predecessor, PowerMacros.
As the need for complex character animation and manipulation grew within the LightWave community, CineGraphics provided a solution. KeyPro is the first stand alone application from CineGraphics that provides LightWave users with powerful scene editing tools found only in higher end animation packages.
The latest stand alone applications recently developed include GeoBrowse, Screen Saver Maker and the long awaited UView.
GeoBrowse is a utility used to view LightWave objects without the use of Modeler. This is convenient when showing objects to clients who do not have access to LightWave.
Screen Saver Maker displays a LightWave scene as a custom Windows95/NT OpenGL screen saver. Users can show off their favorite animation projects, or go into the business of creating custom 3D screen savers.
UView was created to fill the needs of real-time game designers as well as traditional 3D animators. Users can now map images/textures to objects parametrically. LightWave users are no longer limited to planar, spherical and cylyndrical texture projections.
CineGraphics intends on providing 3D animators/modelers with the solutions they need in a constantly expanding and demanding market.
Iris is a quick easy utility for creating a variety of seamless texture maps. With Iris you can create thousands of textures by combining fractal noise, waves, horizontal and radial offsets and color gradients.
Iris creates procedural texture maps which can contain an unlimited amount of detail. Just modify the sliders to get interesting effects in the preview window. Iris includes a color gradient editor, allowing you to get the mix of colors you like into your texture. Once you have a texture you like, you can save it as a bitmap image in any resolution and file format. The design will always tile perfectly. You can save your settings for each texture allowing you to build a library of texture types that can be easily modified when you need a new effect.
UView allows you to load a 3D model (even if the surfaces have not been named) select a group or single polygon, choose how it will be mapped, rename the surfaces, burn the geometry onto a blank image and then save the image out. With that complete, you can then enter your painting program and paint following the unwrapped geometry.
UView is not limited to real-time game developers. With CineGraphics' UView Shader Plugin, LightWave users can render their UV mapped objects in LightWave! Once the object has been mapped using UView, simply load it into LightWave, invoke the UView plugin and render. There is no need to load any images, because UView has already assigned them.
Our most popular plugin. Shatter uses recursive boolean operations in LightWave modeler to shatter any closed LightWave object into as many pieces as you want. Then BlowUp creates a scene file to animate the shards using physics and ground collision detection to produce an incredibly realistic explosion. Shatter produces internal surfaces for all the pieces and BlowUp brings all pieces to rest in a natural position with unrivaled speed.
3D Animation Production is a new trend that is here to last. With 3d animation it is possible to reach every idea you can imagine. From creating a flying UFO ships to creating a scarry creatures from the movies. 3d animation production made it possible.
There are various software tools used to create astonishing 3d animated videos like Lightwave 3D, 3D Studio MAX, Maya 3D, Blender 3D and so on. They are based around same design prinicples and sub-tools. Like exturding shapes, revolving around the axis. subdivision modeling, unwrapping textures and so on.
It's important to remember that skills will get you far no matter what software you use tools are just tools. There are all-inclusive 3d program industry standard used by a large Studios for anything from character animation visual effects game design film TV commercials and more. Choosing one of those three is based on your personal preference and what you were taught in school.
Maya 3D is more of an industry standard since it's used by these large studios such as Pixar and South Park studios it's also what experienced to be the standard in most New York commercial studios.
Cinema 4d is a motion graphics artist best friend this is a 3d program for after effects users.
Very intuitive and works directly with After Effects without the need to render first.
This would not be first choice for film production since is designed from the ground up with motion graphics in mind
Blender 3D is an open source and free 3d software it provides a broad spectrum of modeling texturing lighting animation and video post-processing all in one package then there is really great for beginners not because it's simple or not professional but simply because it's free so anyone can just hop on and start using it.
An interesting choice for 2d animation After Effects gives you great control when creating rigs for 2d and using the puppet tool is very convenient and intuitive. After Effects is great to be able to edit and color correct in the same place you animate.
Photoshop is often overlooked when considering an animation software but in reality it's powerful drawing tools make it one of the best choices for frame-by-frame Disney style animation. Photoshop's timeline functionality lets you animate by drawing frame by frame using onion skinning which simulates a light table